Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by George Neal's time in the scouts. |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
22 |
George Neal spend months in the dangerous criminal underworld. |
2 |
24 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
24 |
Continued as Rogue (Enforcer). |
3 |
26 |
Involved in a feud with a rival criminal organization. |
4 |
28 |
Continued as Rogue (Enforcer). |
4 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
32 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
32 |
Continued as Rogue (Enforcer). |
5 |
36 |
Involved in a feud with a rival criminal organization. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Switched to Scout (Courier) with previous rank. |
6 |
37 |
George Neal inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
37 |
Switched to Rogue (Thief) with previous rank. |
7 |
39 |
Involved in the planning of an impressive heist. |
7 |
41 |
Promoted to Rogue (Thief) rank 3. |
8 |
41 |
Continued as Rogue (Thief). |
8 |
43 |
George Neal spend months in the dangerous criminal underworld. |
8 |
45 |
Promoted to Rogue (Thief) rank 4. |
9 |
45 |
Voluntarily left Thief |
9 |
45 |
Became a Drifter (Wanderer). |
9 |
46 |
Attempted a risky adventure and was sent to prison. |
10 |
49 |
Became a Prisoner (Inmate). |
10 |
53 |
Make friends with another inmate; gain them as a Contact. |
10 |
53 |
Promoted to Prisoner (Inmate) rank 1. |
11 |
53 |
Switched to Prisoner (Fixer) with previous rank. |
11 |
56 |
Escaped from prison. |
11 |
57 |
Promoted to Prisoner (Fixer) rank 2. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Retired at age 57. |