Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Failed to qualify for Law Enforcement (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Advanced training in a specialist field |
2 |
23 |
Attempt at commissioned failed. |
3 |
23 |
Continued as Army (Cavalry). |
3 |
24 |
George Sim is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
24 |
Failed to qualify for Explorer (Scout). |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
26 |
George Sim do not know what happened to George Sim. There is a gap in George Sim's memory. |
5 |
26 |
Became a Scout (Courier). |
5 |
29 |
George Sim survey an alien world. |
6 |
30 |
Continued as Scout (Courier). |
6 |
33 |
Psychologically damaged by George Sim's time in the scouts. |
7 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
36 |
George Sim come into conflict with a splinter group George Sim's own religion which maintains George Sim's version is the wrong one. Gain 2 Rivals. |
8 |
36 |
Returned to Drifter (Wanderer). |
9 |
40 |
Continued as Drifter (Wanderer). |
9 |
42 |
Suffer from a life-threatening illness. |
10 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
42 |
Retired at age 42. |
10 |
42 |
Retired. |
10 |
45 |
Good fortune. |
11 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
A new romantic starts. Gain an Ally. |
12 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Gained a contact. |
14 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |