Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Attacked by enemies that Gerald Oneil easily defeat. |
2 |
26 |
Gain Enemy if Gerald Oneil don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
38 |
Forced to muster out. |
6 |
38 |
Returned to Agent (Intelligence). |
6 |
42 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
44 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
50 |
Advanced training in a specialist field. |
8 |
50 |
Promoted to Agent (Intelligence) rank 3. |
9 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
51 |
Gerald Oneil's work ends up coming home with Gerald Oneil, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
55 |
Gerald Oneil is caught in the periphery of a scandal. |
10 |
55 |
Demoted to Believer (Mainstream Believer) rank -1. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Continued as Believer (Mainstream Believer). |
11 |
58 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |