Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Severely injured. Owe 20,000 for medical bills. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
23 |
Gained a contact. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
28 |
Political upheaval strikes Gustaf Meyer's homeworld, and Gustaf Meyer is caught up in the revolution. |
3 |
28 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
32 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Gain Enemy if Gustaf Meyer don't already have one. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Nearly killed. Owe 10,000 for medical bills. |
7 |
40 |
Failed to qualify for Journalist (Entertainer). |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
41 |
Suffer from a life-threatening illness. |
8 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Retired. |
8 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
A new romantic starts. Gain an Ally. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |