Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Make an unexpected connection outside Hardy Cheyne's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Smuggle illegal items onto a planet. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
A good deal ensures Hardy Cheyne is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Hardy Cheyne's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Hardy Cheyne have been following false teachings! |
7 |
39 |
Became a Rogue (Enforcer). |
7 |
43 |
A police detective or rival criminal forces Hardy Cheyne to flee and vows to hunt Hardy Cheyne down. Gain an Enemy. |
8 |
43 |
Returned to Merchant (Broker). |
8 |
44 |
A new romantic starts. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Broker) rank 2. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
51 |
A sudden war destroys Hardy Cheyne's trade routes and contacts, forcing Hardy Cheyne to flee that region of space. |
9 |
51 |
Gain rebels as Enemy |
10 |
51 |
Retired. |
10 |
52 |
Good fortune. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |