Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Harlan Grain spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Involved in a gambling ring. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
29 |
Good fortune |
4 |
30 |
Continued as Rogue (Thief). |
4 |
34 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
37 |
Suffer from a life-threatening illness. |
6 |
37 |
Became a Agent (Intelligence). |
6 |
39 |
Hard times caused by a lack of interstellar trade costs Harlan Grain's job. |
7 |
39 |
Failed to qualify for Journalist (Entertainer). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Victim of a crime |
8 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
A good deal ensures Harlan Grain is living the high life for a few years. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Switched to Drifter (Scavenger). |
10 |
52 |
Find valuable salvage. |
10 |
55 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
57 |
Suffer from a life-threatening illness. |