Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Make an unexpected connection outside Harper Rice's normal circles. Gain a Contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
31 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Survived a risky adventure but gained nothing. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Offered job by a patron. Now owe him a favor. |
7 |
39 |
Failed to qualify for Physician (Scholar). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Soulhunter (Soulhunter Support) with the new title Least Claw. |
7 |
43 |
Harper Rice is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
8 |
43 |
Switched to Drifter (Wanderer). |
8 |
44 |
Moved to a new world. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
47 |
Voluntarily left Wanderer |
9 |
47 |
Became a Scholar (Physician). |
9 |
50 |
Advanced training in a specialist field. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Voluntarily left Physician |
10 |
51 |
Retired. |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Good fortune. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |