Retired Settler Hattie Enright  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Ne Kraeda ren Kelva 60 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 4 (-1)3 (-1)1114A4
Solitary
 
Skills
Advocate 1
Athletics (Strength) 1
Awareness 0
Deception 0
Diplomat 1
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Flyer (Airship) 1
Gambler 1
Gun Combat 0
Heavy Weapons 0
Language (Zdetl (Zhodani)) 1
Mechanic 0
Medic 0
Melee 0
Persuade 0
Pilot 0
Profession (Spacer/Belter) 1
Profession (Hostile Environment/Underwater) 1
Recon 0
Science (Life Sciences/Genetics) 1
Stealth 0
Streetwise 1
Survival 1
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Drifter Scavenger 01
Citizen Worker Technician23
Merchant Merchant Marine Crewman01
Citizen Colonist Settler23
 
EducationGraduated
Army Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Diane Shelton Rival 0 1 3 1 Ne Kraeda ren Kelva (F/49)
 
Term Age History
1 18 Failed to qualify for Broker (Merchant).
1 18 Became a Drifter (Wanderer).
1 22 Severely injured. Fully recovered. Owe 10,000 for medical bills.
2 22 Entered Military Academy(Army Academy)
2 23 Contacted by an underground psionic group.
2 25 Dropped out of military academy.
2 25 Tested for psionic powers
3 25 Continued as Drifter (Wanderer).
3 29 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
4 29 Failed to qualify for Engineer/Gunner (Navy).
4 29 Switched to Drifter (Scavenger).
4 31 Injured. Fully recovered. Owe 5,000 for medical bills.
5 31 Became a Citizen (Worker).
5 32 Spent time maintaining and using heavy vehicles.
5 35 Promoted to Citizen (Worker) rank 1.
6 35 Continued as Citizen (Worker).
6 36 Hattie Enright's business expands, Hattie Enright's corporation grows, or the colony thrives.
6 39 Promoted to Citizen (Worker) rank 2 with the new title Technician.
7 39 Continued as Citizen (Worker).
7 40 Hattie Enright gain experience in a technical field as a computer operator or surveyor.
8 43 Voluntarily left Worker
8 43 Became a Merchant (Merchant Marine) with the new title Crewman.
8 45 Bankrupted by a rival. Gain the other trader as a Rival.
9 45 Switched to Citizen (Colonist).
9 46 Political upheaval strikes Hattie Enright's homeworld, and Hattie Enright is caught up in the revolution.
9 49 Promoted to Citizen (Colonist) rank 1.
10 49 Continued as Citizen (Colonist).
10 51 Political upheaval strikes Hattie Enright's homeworld, and Hattie Enright is caught up in the revolution.
11 53 Aging Crisis. Owe 60,000 for medical bills.
11 53 Retired at age 53.
11 53 Continued as Citizen (Colonist).
11 54 Hattie Enright learn something Hattie Enright should not have – a corporate secret, a political scandal – which Hattie Enright can profit from illegally.
11 57 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
12 57 Aging Crisis. Owe 30,000 for medical bills.
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