Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
30 |
Win a prestigious prize for Helmer Saxon's work. |
3 |
30 |
Promoted to Scholar (Scientist) rank 1. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Scholar (Scientist) rank 2. |
5 |
34 |
Voluntarily left Scientist |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Embroiled in legal trouble. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Courier). |
6 |
41 |
Helmer Saxon's ship is ambushed by enemy vessels. Helmer Saxon successfully ran to the jump point. |
6 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Courier). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Voluntarily left Courier |
8 |
46 |
Failed to qualify for Scientist (Scholar). |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
49 |
Contact with Government. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
54 |
Amnesia. |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Drifter (Wanderer). |
10 |
57 |
Attempted a risky adventure and was wildly successful. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |