Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Moved to a new world. |
1 |
27 |
Left the colonies with honors. |
2 |
27 |
Became a Scout (Explorer). |
2 |
31 |
Herbert Ibbett's ship is damaged, and Herbert Ibbett have to hitch-hike Herbert Ibbett's way back across the stars to the nearest scout base. |
2 |
31 |
Gain 4 Contacts. Gain 3 Enemies. |
3 |
31 |
Became a Drifter (Wanderer). |
3 |
33 |
Herbert Ibbett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
33 |
Became a Agent (Intelligence). |
4 |
34 |
Go undercover to investigate an enemy. |
4 |
34 |
Hard times caused by a lack of interstellar trade costs Herbert Ibbett Herbert Ibbett's job. |
4 |
37 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
37 |
Continued as Agent (Intelligence). |
5 |
40 |
Advanced training in a specialist field. |
5 |
41 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
41 |
Continued as Agent (Intelligence). |
6 |
43 |
Herbert Ibbett went above and beyond the call of duty. |
6 |
45 |
Promoted to Agent (Intelligence) rank 3. |
7 |
45 |
Continued as Agent (Intelligence). |
7 |
47 |
Accepted a deal with criminal or other figure under investigation. |
8 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
47 |
Switched to Drifter (Scavenger). |
8 |
51 |
Betrayed by a friend. One of Herbert Ibbett's Contacts or Allies betrays Herbert Ibbett, ending Herbert Ibbett's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
51 |
Became a Merchant (Broker). |
9 |
53 |
Gained a contact. |
10 |
55 |
Continued as Merchant (Broker). |
10 |
58 |
Make an unexpected connection outside Herbert Ibbett's normal circles. Gain a Contact. |
10 |
59 |
Promoted to Merchant (Broker) rank 1. |