Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
24 |
Refuse to join a cheat in some fashion. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
27 |
Caught cheating in some fashion, advancing Hilliard Simmmons's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
27 |
An expedition or voyage goes wrong, leaving Hilliard Simmmons stranded in the wilderness. |
3 |
27 |
Gain an Enemy |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
32 |
Win a prestigious prize for Hilliard Simmmons's work. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
35 |
Make a breakthrough in Hilliard Simmmons's field. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
42 |
A rival researcher blackens Hilliard Simmmons's name or steals Hilliard Simmmons's research. Gain a Rival. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Free Trader (Merchant). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
44 |
Spend time with an alien race. Gain a contact. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
47 |
Attacked by enemies that Hilliard Simmmons easily defeat. |
8 |
47 |
Gain Enemy if Hilliard Simmmons don't already have one. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
53 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
53 |
Failed to qualify for Free Trader (Merchant). |
10 |
53 |
Submitted to the draft. |
10 |
53 |
Became a Scout (Courier). |
10 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |