Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
A mission goes wrong; Hobart Credge and several others are captured and mistreated by the enemy. Gain Hobart Credge's jailer as an Enemy. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Make an unexpected connection outside Hobart Credge's normal circles. Gain a Contact. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Good fortune |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A good deal ensures Hobart Credge is living the high life for a few years. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Gained a contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Given advanced training in a specialist field |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Citizen (Colonist). |
7 |
44 |
Hobart Credge learn something Hobart Credge should not have – a corporate secret, a political scandal – which Hobart Credge can profit from illegally. |
7 |
44 |
Promoted to Citizen (Colonist) rank 1. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
47 |
Failed to qualify for Surveyor (Scout). |
9 |
47 |
Became a Drifter (Barbarian). |
9 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
49 |
Switched to Citizen (Worker). |
10 |
51 |
A revolution, attack or other unusual event throws Hobart Credge's life into chaos, forcing Hobart Credge to leave the planet. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Good fortune. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |