Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Rogue (Thief). |
2 |
25 |
Involved in a gambling ring. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Voluntarily left Thief |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Moved to a new world. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Contact with Government. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Hunter Mitchell's Contacts or Allies betrays Hunter Mitchell, ending Hunter Mitchell's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
43 |
Embroiled in legal trouble. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
46 |
Embroiled in legal trouble. |
8 |
48 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
48 |
Continued as Merchant (Free Trader). |
9 |
52 |
Given advanced training in a specialist field |
9 |
52 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
10 |
52 |
Continued as Merchant (Free Trader). |
10 |
55 |
Given advanced training in a specialist field |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
60 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |