Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Spend several years jumping from world to world in Hurley Wallace's scout ship. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Spend several years jumping from world to world in Hurley Wallace's scout ship. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Hurley Wallace's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hurley Wallace fail to help. Gain an Enemy. |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Voluntarily left Surveyor |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Became a Merchant (Broker). |
5 |
34 |
Given advanced training in a specialist field |
6 |
37 |
Continued as Merchant (Broker). |
6 |
38 |
Given advanced training in a specialist field |
7 |
41 |
Continued as Merchant (Broker). |
8 |
45 |
Continued as Merchant (Broker). |
8 |
49 |
Given advanced training in a specialist field |
8 |
49 |
Promoted to Merchant (Broker) rank 1. |
9 |
49 |
Continued as Merchant (Broker). |
9 |
51 |
Make an unexpected connection outside Hurley Wallace's normal circles. Gain a Contact. |
9 |
53 |
Promoted to Merchant (Broker) rank 2. |
10 |
53 |
Continued as Merchant (Broker). |
10 |
57 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
57 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Retired at age 57. |