Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies that Ian Jennings easily defeat. |
1 |
20 |
Gain Enemy if Ian Jennings don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Switched to Drifter (Wanderer). |
2 |
23 |
Survived a risky adventure but gained nothing. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Survived a risky adventure but gained nothing. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Find Ancient Technology. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Ian Jennings run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 4. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
45 |
Spend time with an alien race. Gain a contact. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 5. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
48 |
Find valuable salvage. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
50 |
Returned to Drifter (Scavenger). |
9 |
54 |
Attempted a risky adventure and was injured. |
9 |
54 |
Nearly killed. Owe 12,500 for medical bills. |
9 |
54 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
54 |
Continued as Drifter (Scavenger). |
10 |
57 |
Attempted a risky adventure and was wildly successful. |