Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Victim of a crime |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Ian Patterson learn something Ian Patterson should not have – a corporate secret, a political scandal – which Ian Patterson can profit from illegally. |
4 |
34 |
Promoted to Citizen (Colonist) rank 3. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
35 |
Nearly killed. Owe 7,500 for medical bills. |
6 |
35 |
Became a Entertainer (Performer). |
6 |
36 |
Refused to criticise a questionable political leader on Ian Patterson's homeworld. |
6 |
39 |
Promoted to Entertainer (Performer) rank 1. |
7 |
39 |
Voluntarily left Performer |
7 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
42 |
A new romantic starts. Gain an Ally. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
47 |
Attacked by enemies and injured. |
8 |
47 |
Severely injured. Owe 5,000 for medical bills. |
8 |
47 |
Gain Enemy if Ian Patterson don't already have one. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
48 |
Amnesia. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
54 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
11 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
55 |
Ian Patterson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |