Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Moved to a new world. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Irving McDonaugh commit a legendary crime. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
30 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Continued as Rogue (Thief). |
4 |
32 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Rogue (Thief) rank 4. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
37 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
37 |
Became a Citizen (Colonist). |
6 |
40 |
Irving McDonaugh's business expands, Irving McDonaugh's corporation grows, or the colony thrives. |
6 |
41 |
Promoted to Citizen (Colonist) rank 1. |
7 |
41 |
Voluntarily left Colonist |
7 |
41 |
Entered Merchant Academy with the Business curriculum. |
7 |
44 |
Suffered a deep tragedy. |
7 |
44 |
Dropped out of the merchant academy. |
8 |
44 |
Voluntarily left Colonist |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
47 |
Find valuable salvage. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
51 |
Suffer from a life-threatening illness. |
10 |
51 |
Became a Entertainer (Journalist). |
10 |
55 |
An investigation, tour, project or expedition goes wrong, stranding Irving McDonaugh far from home. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |