Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A sudden war destroys Jamie Pabst's trade routes and contacts, forcing Jamie Pabst to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Became a Scholar (Physician). |
4 |
30 |
A disaster leaves several injured, and others blame Jamie Pabst, forcing Jamie Pabst to leave Jamie Pabst's career. Gain a Rival. |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Failed to qualify for Intelligence (Agent). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Returned to Merchant (Merchant Marine). |
5 |
31 |
Make an unexpected connection outside Jamie Pabst's normal circles. Gain a Contact. |
5 |
34 |
Forced to muster out. |
6 |
34 |
Became a Citizen (Worker). |
6 |
36 |
Jamie Pabst is rewarded for Jamie Pabst's diligence or cunning. |
6 |
38 |
Promoted to Citizen (Worker) rank 1. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
42 |
Advanced training in a specialist field. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
44 |
Jamie Pabst's business expands, Jamie Pabst's corporation grows, or the colony thrives. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Citizen (Worker). |
9 |
49 |
Nearly killed. Owe 8,750 for medical bills. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired. |
10 |
51 |
Victim of a crime. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Moved to a new world. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |