Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
22 |
Assigned to an assault on an enemy fortress. |
1 |
22 |
Injured |
1 |
22 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
23 |
Advanced training in a specialist field |
3 |
26 |
Continued as Marine (Marine Support). |
3 |
29 |
Commanding officer takes an interest in Jar Carrington's career. |
4 |
30 |
Continued as Marine (Marine Support). |
4 |
33 |
A mission goes disastrously wrong due to Jar Carrington's commander’s error or incompetence, but Jar Carrington survive. |
4 |
33 |
Cover for the commander and gain an Ally. |
4 |
34 |
Promoted to Marine (Marine Support) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Marine (Marine Support). |
5 |
35 |
On the front lines of a planetary assault and occupation. |
5 |
38 |
Promoted to Marine (Marine Support) rank 3 with the new title Lance Sergeant. |
6 |
38 |
Continued as Marine (Marine Support). |
6 |
41 |
Assigned to an assault on an enemy fortress. |
6 |
41 |
Injured |
6 |
42 |
Promoted to Marine (Marine Support) rank 4 with the new title Sergeant. |
7 |
42 |
Continued as Marine (Marine Support). |
7 |
46 |
Assigned to an assault on an enemy fortress. |
7 |
46 |
Promoted to Marine (Marine Support) rank 5 with the new title Gunnery Sergeant. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Citizen (Corporate). |
8 |
47 |
Jar Carrington's business expands, Jar Carrington's corporation grows, or the colony thrives. |
8 |
50 |
Promoted to Citizen (Corporate) rank 1. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
53 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
53 |
Became a Merchant (Free Trader). |
10 |
54 |
A sudden war destroys Jar Carrington's trade routes and contacts, forcing Jar Carrington to flee that region of space. |
10 |
54 |
Gain rebels as Enemy |
10 |
57 |
Promoted to Merchant (Free Trader) rank 1. |