Jar Carrington  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 60 M 3 (-1) 4 (-1) 2 (-2) 5 (-1) 8 (0) 4 (-1)342584
Predictable
 
Skills
Animals 0
Athletics 0
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Explosives 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Heavy Weapons (Man Portable) 1
Leadership 2
Medic 2
Melee (Fencing) 1
Navigation 2
Persuade 2
Pilot (Small Craft) 1
Profession (Freeloader/Security) 1
Science (Social Sciences) 0
Stealth 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Marine Support Gunnery Sergeant57
Citizen Corporate 12
Merchant Free Trader 11
 
Name Type Affinity Enmity Power Influence Species
Rruedhkfugku Aelsuzaoz Enemy 0 4 1 3 Vargr, Imperium (M/61)
 
Term Age History
1 18 Became a Marine (Marine Support) with the new title Marine.
1 22 Assigned to an assault on an enemy fortress.
1 22 Injured
1 22 Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal.
2 22 Continued as Marine (Marine Support).
2 23 Advanced training in a specialist field
3 26 Continued as Marine (Marine Support).
3 29 Commanding officer takes an interest in Jar Carrington's career.
4 30 Continued as Marine (Marine Support).
4 33 A mission goes disastrously wrong due to Jar Carrington's commander’s error or incompetence, but Jar Carrington survive.
4 33 Cover for the commander and gain an Ally.
4 34 Promoted to Marine (Marine Support) rank 2 with the new title Corporal.
5 34 Continued as Marine (Marine Support).
5 35 On the front lines of a planetary assault and occupation.
5 38 Promoted to Marine (Marine Support) rank 3 with the new title Lance Sergeant.
6 38 Continued as Marine (Marine Support).
6 41 Assigned to an assault on an enemy fortress.
6 41 Injured
6 42 Promoted to Marine (Marine Support) rank 4 with the new title Sergeant.
7 42 Continued as Marine (Marine Support).
7 46 Assigned to an assault on an enemy fortress.
7 46 Promoted to Marine (Marine Support) rank 5 with the new title Gunnery Sergeant.
7 46 Forced to muster out.
8 46 Became a Citizen (Corporate).
8 47 Jar Carrington's business expands, Jar Carrington's corporation grows, or the colony thrives.
8 50 Promoted to Citizen (Corporate) rank 1.
9 50 Continued as Citizen (Corporate).
9 53 Lightly injured, no permanent damage. Fully recovered.
10 53 Became a Merchant (Free Trader).
10 54 A sudden war destroys Jar Carrington's trade routes and contacts, forcing Jar Carrington to flee that region of space.
10 54 Gain rebels as Enemy
10 57 Promoted to Merchant (Free Trader) rank 1.
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