Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Merchant (Broker). |
2 |
25 |
Make an unexpected connection outside Jasper Lowe's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Make an unexpected connection outside Jasper Lowe's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Make an unexpected connection outside Jasper Lowe's normal circles. Gain a Contact. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Field Researcher (Scholar). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
42 |
Drafted into Star Marine |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
42 |
Became a Marine (Star Marine) with the new title Marine. |
7 |
44 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
8 |
44 |
Became a Entertainer (Performer). |
8 |
47 |
An investigation, tour, project or expedition goes wrong, stranding Jasper Lowe far from home. |
9 |
47 |
Failed to qualify for Broker (Merchant). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Scout (Explorer). |
9 |
51 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
51 |
Continued as Scout (Explorer). |
10 |
54 |
Spend several years jumping from world to world in Jasper Lowe's scout ship. |
10 |
55 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Scout (Explorer). |
11 |
58 |
Lost eye or limb. Owe 5,000 for medical bills. |