Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Failed to qualify for Artist (Entertainer). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Psychologically damaged by Jesse Hart's time in the scouts. |
3 |
26 |
Failed to qualify for Physician (Scholar). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
27 |
Find Ancient Technology. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Survived a risky adventure but gained nothing. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Lost eye or limb. Owe 2,500 for medical bills. |
6 |
37 |
Became a Scholar (Field Researcher). |
6 |
41 |
Jesse Hart's work is sabotaged by unknown parties. Jesse Hart may salvage what Jesse Hart can and give up. |
7 |
41 |
Failed to qualify for Colonist (Citizen). |
7 |
41 |
Returned to Drifter (Wanderer). |
7 |
45 |
Attacked by enemies that Jesse Hart easily defeat. |
7 |
45 |
Gain Enemy if Jesse Hart don't already have one. |
8 |
45 |
Continued as Drifter (Wanderer). |
9 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
50 |
Gained a contact. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Retired. |
10 |
56 |
Birth or Death involving a family member or close friend. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |