Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Scout (Courier). |
2 |
24 |
Jessie Gibb's ship is damaged, and Jessie Gibb have to hitch-hike Jessie Gibb's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 4 Contacts. Gain 2 Enemies. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
28 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Vessel participates in a diplomatic mission. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Flight (Navy). |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Jessie Gibb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
39 |
Switched to Scout (Explorer) with previous rank. |
7 |
41 |
Spend several years jumping from world to world in Jessie Gibb's scout ship. |
7 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
46 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
47 |
Embroiled in legal trouble. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
A series of bad deals and decisions force Jessie Gibb into bankruptcy. Jessie Gibb salvages what Jessie Gibb can. |
11 |
52 |
Became a Drifter (Scavenger). |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Drifter (Scavenger). |
12 |
57 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |