Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
25 |
Risk Joe Dwyer's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
30 |
Became a Scholar (Field Researcher). |
4 |
31 |
A rival researcher blackens Joe Dwyer's name or steals Joe Dwyer's research. Gain a Rival. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scholar (Scientist) with previous rank. |
5 |
36 |
Moved to a new world. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
40 |
Assigned to work on a secret project for a patron or organisation. |
6 |
42 |
Promoted to Scholar (Scientist) rank 1. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
43 |
Win a prestigious prize for Joe Dwyer's work. |
7 |
46 |
Promoted to Scholar (Scientist) rank 2. |
8 |
46 |
Continued as Scholar (Scientist). |
8 |
50 |
Advanced training in a specialist field. |
8 |
50 |
Promoted to Scholar (Scientist) rank 3. |
9 |
50 |
Continued as Scholar (Scientist). |
9 |
52 |
Win a prestigious prize for Joe Dwyer's work. |
10 |
54 |
Continued as Scholar (Scientist). |
10 |
58 |
Win a prestigious prize for Joe Dwyer's work. |
10 |
58 |
Forced to muster out. |