Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Contacted by an underground psionic group. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
24 |
An investigation takes on a dangerous turn. |
2 |
24 |
Joel Ocallaghan's work ends up coming home with Joel Ocallaghan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
29 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
29 |
Failed to qualify for Journalist (Entertainer). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
Find Ancient Technology. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Voluntarily left Wanderer |
5 |
33 |
Became a Scout (Courier). |
5 |
35 |
Joel Ocallaghan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Joel Ocallaghan fail to help. Gain an Enemy. |
5 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
37 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Courier). |
6 |
39 |
Spend several years jumping from world to world in Joel Ocallaghan's scout ship. |
7 |
41 |
Continued as Scout (Courier). |
7 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
45 |
Promoted to Scout (Courier) rank 2. |
8 |
45 |
Continued as Scout (Courier). |
8 |
48 |
Perform an exemplary service for the scouts. |
9 |
49 |
Continued as Scout (Courier). |
9 |
51 |
Joel Ocallaghan's ship is ambushed by enemy vessels. Joel Ocallaghan successfully ran to the jump point. |
9 |
53 |
Forced to muster out. |
9 |
53 |
Tested for psionic powers |
10 |
53 |
Became a Merchant (Broker). |
10 |
57 |
Given advanced training in a specialist field |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Retired at age 57. |