Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Joesph Batt inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Failed to qualify for Artist (Entertainer). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
27 |
Joesph Batt is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
27 |
Became a Citizen (Worker). |
4 |
31 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Citizen (Worker) rank 1. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
35 |
Joesph Batt befriend a superior in the corporation or the colony. |
5 |
35 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
39 |
A revolution, attack or other unusual event throws Joesph Batt's life into chaos, forcing Joesph Batt to leave the planet. |
7 |
39 |
Became a Entertainer (Artist). |
7 |
41 |
Joesph Batt is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
Smuggle illegal items onto a planet. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Given advanced training in a specialist field |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
53 |
Voluntarily left Merchant Marine |
11 |
53 |
Became a Drifter (Wanderer). |
11 |
56 |
Amnesia. |
11 |
57 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Retired at age 57. |