Retired Project Leader John Knight  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 60 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 6 (0)111946
Static
 
Skills
Admin 2
Astrogation 0
Athletics (Dexterity) 1
Drive 0
Electronics (Computers) 2
Engineer (Life Support) 1
Flyer 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 3
Language 0
Leadership 1
Mechanic 0
Melee (Unarmed) 1
Profession (Worker/Religion) 1
Recon 0
Science (Physical Sciences/Jump Space Physics) 1
Science (Social Sciences/Linguistics) 1
Science (Social Sciences/Philosophy) 1
Science (Social Sciences/Sophontology) 1
Stealth 0
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Scholar Scientist 34
Drifter Wanderer 12
Scout Courier 01
Drifter Scavenger 01
Believer Missionary/Humanitarian Project Leader32
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Burrell McNab Ally 1 0 1 1 Pirian (M/32)
Cora Horton Contact 3 1 0 1 Swanfeh (F/30)
Wallace Enright Contact 0 1 6 1 Lancian (M/34)
Marguerite Duffey Contact 0 1 3 1 Thaggeshi (F/14)
Relationship soured.
Loyal Flores Contact 1 2 1 1 Pirian (M/79)
Exie Gabb Contact 1 2 1 6 Pirian (F/20)
Exie Gabb has life-changing event that creates new responsibilities.
Logan Edye Enemy 0 2 3 2 Ronnin (M/50)
Logan Edye is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 John Knight's work ends up coming home with John Knight, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 20 Became a Scholar (Scientist).
2 22 Assigned to work on a secret project for a patron or organisation.
2 24 Promoted to Scholar (Scientist) rank 1.
3 24 Continued as Scholar (Scientist).
3 28 Work for an eccentric but brilliant mentor, who becomes an Ally.
3 28 Forced to continue current assignment.
3 28 Promoted to Scholar (Scientist) rank 2.
4 28 Continued as Scholar (Scientist).
4 31 Victim of a crime
4 32 Promoted to Scholar (Scientist) rank 3.
5 32 Continued as Scholar (Scientist).
5 36 An expedition or voyage goes wrong, leaving John Knight stranded in the wilderness.
6 36 Failed to qualify for Merchant Marine (Merchant).
6 36 Became a Drifter (Wanderer).
6 39 Find valuable salvage.
6 40 Promoted to Drifter (Wanderer) rank 1.
7 40 Continued as Drifter (Wanderer).
7 41 Offered job by a patron. Now owe him a favor.
8 44 Became a Scout (Courier).
8 45 John Knight's ship is damaged, and John Knight have to hitch-hike John Knight's way back across the stars to the nearest scout base.
8 45 Gain 5 Contacts. Gain 1 Enemies.
9 45 Failed to qualify for Physician (Scholar).
9 45 Switched to Drifter (Scavenger).
9 48 Suffer from a life-threatening illness.
10 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 49 John Knight faith enjoys an explosion of popularity largely thanks to John Knight's efforts.
10 49 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 52 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
11 52 Aging Crisis. Owe 50,000 for medical bills.
11 52 Retired at age 52.
11 52 Continued as Believer (Missionary/Humanitarian).
11 54 John Knight accepted an offer of inducements to betray John Knight's faith. Gain 460,000 in cash.
11 56 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
12 56 Aging Crisis. Owe 60,000 for medical bills.
12 56 Retired.
12 60 Victim of a crime.
13 60 Aging Crisis. Owe 10,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙