Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Special assignment or duty on board ship. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
Abuse Johnson Campbell's position for profit. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Flight). |
3 |
27 |
Accused of a crime |
3 |
30 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Became a Prisoner (Fixer). |
4 |
34 |
Disgraced. Word of Johnson Campbell's criminal past reaches Johnson Campbell's homeworld. |
5 |
34 |
Switched to Prisoner (Inmate) with previous rank. |
5 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Switched to Prisoner (Thug) with previous rank. |
6 |
41 |
The warden takes an interest in Johnson Campbell's case. |
7 |
42 |
Continued as Prisoner (Thug). |
7 |
44 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
8 |
46 |
Returned to Prisoner (Fixer). |
8 |
49 |
Beaten by a prison gang. |
8 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
50 |
Returned to Prisoner (Inmate). |
9 |
51 |
Accused of assaulting a prison guard. |
10 |
54 |
Returned to Prisoner (Thug). |
10 |
55 |
Defeated a prison gang. Gain an Enemy. |