Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Scientist (Scholar). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Scout (Explorer). |
2 |
29 |
Psychologically damaged by Jorge Little's time in the scouts. |
3 |
29 |
Failed to qualify for Cavalry (Army). |
3 |
29 |
Became a Drifter (Wanderer). |
3 |
30 |
Find valuable salvage. |
3 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
33 |
Continued as Drifter (Wanderer). |
4 |
36 |
Encounter a Psionic institute. |
4 |
36 |
Tested for psionic powers |
4 |
37 |
Forced to muster out. |
5 |
37 |
Became a Psion (Wild Talent). |
5 |
40 |
Pick up potentially useful information using Jorge Little's psychic powers. |
6 |
41 |
Continued as Psion (Wild Talent). |
6 |
42 |
Advanced training in a specialist field. |
6 |
45 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
7 |
45 |
Continued as Psion (Wild Talent). |
7 |
48 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
8 |
48 |
Failed to qualify for Surveyor (Scout). |
8 |
48 |
Returned to Drifter (Wanderer). |
8 |
50 |
Find valuable salvage. |
8 |
52 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
52 |
Voluntarily left Wanderer |
9 |
52 |
Failed to qualify for Courier (Scout). |
9 |
52 |
Continued as Drifter (Wanderer). |
9 |
53 |
A new romantic starts. Gain an Ally. |
9 |
56 |
Promoted to Drifter (Wanderer) rank 3. |
10 |
56 |
Continued as Drifter (Wanderer). |
10 |
60 |
Good fortune |
10 |
60 |
Promoted to Drifter (Wanderer) rank 4. |