Retired Craftsman Judd Harper  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 60 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 2 (-2)111662
Joyous, Crystal-clear blue eyes
 
Skills
Broker 1
Deception 1
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Comms) 1
Engineer 0
Gambler 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 1
Profession (Spacer/Crewmember) 1
Profession (Hostile Environment/High-G) 1
Profession (Sports/Track & Field) 1
Science (Social Sciences) 0
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman56
Drifter Scavenger 02
Merchant Broker 12
Believer Holy Warrior Hopeful01
 
Name Type Affinity Enmity Power Influence Species
Margaretta Hays Rival 1 1 0 1 Dynchia, Imperium (F/22)
Meyer Patterson Contact 0 1 1 0 Iltharan (M/19)
Jared Fallow Enemy 0 1 1 3 Dynchia, Imperium (M/17)
Margaret Lambert Enemy 0 1 2 2 Cafadan (M/81)
Margaret Lambert is particularly unusual, such as an artificial intelligence or very alien being.
Herman Brew Rival 1 2 2 3 Dynchia, Imperium (M/25)
Herman Brew is a member of an organisation which holds a generally opposite view of the Traveller.
Duke Hunniford Rival 0 3 0 6 Dynchia (M/47)
Lemon Suchet Contact 2 1 3 1 Dolphin, Imperium (M/33)
Relationship redefined. Rival becomes a contact.
 
Term Age History
1 18 Became a Citizen (Worker).
1 19 Spent time maintaining and using heavy vehicles.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 25 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 26 Promoted to Citizen (Worker) rank 2 with the new title Technician.
3 26 Continued as Citizen (Worker).
3 30 Judd Harper learn something Judd Harper should not have – a corporate secret, a political scandal – which Judd Harper can profit from illegally.
3 30 Gain a criminal contact.
3 30 Promoted to Citizen (Worker) rank 3.
4 30 Continued as Citizen (Worker).
4 32 Judd Harper is rewarded for Judd Harper's diligence or cunning.
4 34 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
5 34 Continued as Citizen (Worker).
5 38 Judd Harper's business expands, Judd Harper's corporation grows, or the colony thrives.
5 38 Promoted to Citizen (Worker) rank 5.
6 38 Continued as Citizen (Worker).
6 42 Gained a contact.
6 42 Forced to muster out.
7 42 Became a Drifter (Scavenger).
7 43 A romantic relationship ends badly. Gain a Rival or Enemy.
8 46 Continued as Drifter (Scavenger).
8 48 Injured. Fully recovered. Owe 2,500 for medical bills.
9 48 Became a Merchant (Broker).
9 50 Embroiled in legal trouble.
9 52 Promoted to Merchant (Broker) rank 1.
10 52 Aging Crisis. Owe 20,000 for medical bills.
10 52 Retired at age 52.
10 52 Continued as Merchant (Broker).
10 54 A sudden war destroys Judd Harper's trade routes and contacts, forcing Judd Harper to flee that region of space.
10 54 Gain rebels as Enemy
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 54 Became a Believer (Holy Warrior) with the new title Hopeful.
11 58 Judd Harper come into conflict with a splinter group Judd Harper's own religion which maintains Judd Harper's version is the wrong one. Gain 1 Rivals.
12 58 Aging Crisis. Owe 50,000 for medical bills.
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