Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
25 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
28 |
Spent the college years partying. |
3 |
29 |
Graduated. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
31 |
Julian Corney's business or ship thrives. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Julian Corney's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Embroiled in legal trouble. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Make an unexpected connection outside Julian Corney's normal circles. Gain a Contact. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Failed to qualify for Enforcer (Rogue). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Became a Scout (Courier). |
9 |
52 |
Spend several years jumping from world to world in Julian Corney's scout ship. |
10 |
53 |
Continued as Scout (Courier). |
10 |
54 |
Julian Corney's scout ship is one of the first on the scene to rescue the survivors of a disaster but Julian Corney fail to help. Gain an Enemy. |
10 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
57 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |