Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Junior Brown is rewarded for Junior Brown's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Good fortune |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
29 |
Moved to a new world. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Voluntarily left Enforcer |
4 |
30 |
Became a Scout (Surveyor). |
4 |
33 |
Spend several years jumping from world to world in Junior Brown's scout ship. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
38 |
When dealing with an alien race, Junior Brown have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
39 |
Junior Brown's ship is damaged, and Junior Brown have to hitch-hike Junior Brown's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 6 Contacts. Gain 1 Enemies. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Junior Brown aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
41 |
Became a Drifter (Wanderer). |
8 |
45 |
Suffer from a life-threatening illness. |
8 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
48 |
Suffer from a life-threatening illness. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Junior Brown aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired. |
11 |
54 |
Gained a contact. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |