Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A series of bad deals and decisions force Karl Ahern into bankruptcy. Karl Ahern salvages what Karl Ahern can. |
2 |
21 |
Failed to qualify for Courier (Scout). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
29 |
Voluntarily left Wanderer |
4 |
29 |
Failed to qualify for Flight (Navy). |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
30 |
Offered job by a patron. Now owe him a favor. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Failed to qualify for Merchant Academy. |
5 |
33 |
Switched to Drifter (Barbarian). |
5 |
35 |
Find Ancient Technology. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
40 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 |
40 |
Switched to Merchant (Free Trader). |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
48 |
Given advanced training in a specialist field |
8 |
48 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
48 |
Continued as Merchant (Free Trader). |
9 |
49 |
Make an unexpected connection outside Karl Ahern's normal circles. Gain a Contact. |
10 |
52 |
Continued as Merchant (Free Trader). |
10 |
53 |
Moved to a new world. |
10 |
56 |
Promoted to Merchant (Free Trader) rank 2. |
11 |
56 |
Voluntarily left Free Trader |
11 |
56 |
Returned to Drifter (Barbarian). |
11 |
58 |
Drafted into Engineer/Gunner |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Retired at age 60. |