Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Assigned to work on a secret project for a patron or organisation. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Continued as Scholar (Physician). |
2 |
25 |
A rival researcher blackens Kerleku Asgirdi's name or steals Kerleku Asgirdi's research. Gain a Rival. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
30 |
Win a prestigious prize for Kerleku Asgirdi's work. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scholar (Field Researcher) with previous rank. |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
40 |
An expedition or voyage goes wrong, leaving Kerleku Asgirdi stranded in the wilderness. |
7 |
40 |
Failed to qualify for Infantry (Army). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
A good deal ensures Kerleku Asgirdi is living the high life for a few years. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
9 |
48 |
Became a Drifter (Barbarian). |
9 |
52 |
Drafted into Courier |
9 |
52 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
52 |
Became a Scout (Courier). |
10 |
54 |
Kerleku Asgirdi spend a great deal of time on the fringes of Charted Space. |
10 |
54 |
Gain a contact in an alien race. |
11 |
56 |
Voluntarily left Courier |
11 |
56 |
Switched to Drifter (Scavenger). |
11 |
60 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Retired at age 60. |