Retired Project Worker Kirby Gilbert  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 60 M 4 (-1) 1 (-2) 1 (-2) 12 (2) 4 (-1) 7 (0)411C47
Afraid of Ghosts, Indiscriminate
 
Skills
Athletics (Dexterity) 1
Broker 1
Carouse 1
Deception 1
Diplomat 2
Drive (Mole) 2
Electronics 0
Investigate 1
Jack-of-All-Trades 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Melee (Unarmed) 1
Persuade 0
Pilot (Capital Ships) 1
Profession (Hostile Environment) 0
Science (Social Sciences/Psychology) 1
Science (Robotic Sciences/Robotics) 1
Seafarer 0
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman13
Scholar Scientist 13
Agent Intelligence Agent12
Drifter Wanderer 12
Believer Missionary/Humanitarian Project Worker12
 
Name Type Affinity Enmity Power Influence Species
Eddie Wright Ally 3 0 5 0 Dynchia (F/67)
Sid Small Contact 1 1 1 4 Happrhani (M/32)
Bryan Coghill Ally 2 1 0 1 Halka (M/28)
Relationship becomes more intense. Contact becomes an ally.
Tilda Skidd Enemy 0 3 2 1 Happrhani (F/13)
Tilda Skidd is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Failed to qualify for University.
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 21 Became a Scholar (Scientist).
2 24 Caught cheating in some fashion, advancing Kirby Gilbert's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
2 24 An expedition or voyage goes wrong, leaving Kirby Gilbert stranded in the wilderness.
2 24 Gain an Enemy
2 25 Promoted to Scholar (Scientist) rank 1.
3 25 Continued as Scholar (Scientist).
3 26 Entangled in a bureaucratic or legal morass that distracts Kirby Gilbert from Kirby Gilbert's work.
4 29 Continued as Scholar (Scientist).
4 30 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4 33 Forced to muster out.
5 33 Became a Agent (Intelligence).
5 36 Established a network of contacts. Gain 2 contacts.
5 37 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
6 37 Continued as Agent (Intelligence).
6 38 Kirby Gilbert's work ends up coming home with Kirby Gilbert, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7 38 Returned to Merchant (Merchant Marine).
7 39 A good deal ensures Kirby Gilbert is living the high life for a few years.
7 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 42 Continued as Merchant (Merchant Marine).
8 44 A sudden war destroys Kirby Gilbert's trade routes and contacts, forcing Kirby Gilbert to flee that region of space.
8 44 Gain rebels as Enemy
9 44 Failed to qualify for Physician (Scholar).
9 44 Became a Drifter (Wanderer).
9 48 Promoted to Drifter (Wanderer) rank 1.
10 48 Aging Crisis. Owe 30,000 for medical bills.
10 48 Retired at age 48.
10 48 Continued as Drifter (Wanderer).
10 50 Suffer from a life-threatening illness.
11 50 Aging Crisis. Owe 40,000 for medical bills.
11 50 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 52 Kirby Gilbert is chosen to represent Kirby Gilbert's faith in a vid show or other highly public forum.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 54 Continued as Believer (Missionary/Humanitarian).
12 56 Kirby Gilbert retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 58 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 58 Aging Crisis. Owe 60,000 for medical bills.
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