Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Smuggle illegal items onto a planet. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
38 |
A series of bad deals and decisions force Kurt Johnston into bankruptcy. Kurt Johnston salvages what Kurt Johnston can. |
6 |
38 |
Became a Agent (Corporate Agent). |
6 |
39 |
Kurt Johnston's work ends up coming home with Kurt Johnston, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
39 |
Failed to qualify for Army Support (Army). |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
41 |
Nearly killed. Owe 35,000 for medical bills. |
8 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
48 |
Find valuable salvage. |
10 |
49 |
Continued as Drifter (Scavenger). |
10 |
51 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
11 |
51 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
51 |
Switched to Drifter (Wanderer). |
11 |
55 |
Encounter a Psionic institute. |
11 |
55 |
Tested for psionic powers |
11 |
55 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
55 |
Continued as Drifter (Wanderer). |
12 |
58 |
Kurt Johnston run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Retired at age 58. |