Retired Technician Larkin Nichols  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 60 M 1 (-2) 7 (0) 8 (0) 5 (-1) 7 (0) 5 (-1)178575
Likeable, Risk-Taking
 
Skills
Admin 0
Astrogation 1
Carouse 1
Diplomat 1
Drive (Wheel) 1
Engineer (Life Support) 1
Flyer (Grav) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 0
Pilot 0
Profession (Sports/Motorsports) 1
Science (Space Sciences/Cosmology) 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 03
Drifter Barbarian 11
Citizen Worker Technician25
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Dawn Aubert Enemy 0 3 1 3 Lancian (F/29)
Eddie Holmes Rival 1 3 1 0 Dynchia (M/69)
Forgiveness.
Ba-beb A-aska Contact 2 1 6 3 Bwap (F/27)
Maye Griffin Ally 3 1 0 0 Libert (F/15)
Maye Griffin is out of contact doing something interesting but not suspicious.
Maye Griffin is found or reported dead.
An incident occured.
Gustaf Ocallaghan Rival 2 3 5 3 Dynchia (M/26)
Nevada Maynard Ally 4 0 1 1 Dynchia (F/28)
King Campbell Rival 1 1 1 1 Darmine (M/33)
 
Term Age History
1 18 Failed to qualify for Courier (Scout).
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 20 Larkin Nichols's scout ship is one of the first on the scene to rescue the survivors of a disaster but Larkin Nichols fail to help. Gain an Enemy.
1 20 Larkin Nichols inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 22 Continued as Scout (Courier).
2 23 Larkin Nichols spend a great deal of time on the fringes of Charted Space.
2 23 Gain a contact in an alien race.
3 26 Continued as Scout (Courier).
3 30 Psychologically damaged by Larkin Nichols's time in the scouts.
4 30 Failed to qualify for Star Marine (Marine).
4 30 Became a Drifter (Barbarian).
4 32 A new romantic starts. Gain an Ally.
4 34 Promoted to Drifter (Barbarian) rank 1.
5 34 Voluntarily left Barbarian
5 34 Became a Citizen (Worker).
5 36 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 38 Continued as Citizen (Worker).
6 42 Larkin Nichols's business expands, Larkin Nichols's corporation grows, or the colony thrives.
7 42 Continued as Citizen (Worker).
7 43 Larkin Nichols gain experience in a technical field as a computer operator or surveyor.
7 46 Promoted to Citizen (Worker) rank 1.
8 46 Continued as Citizen (Worker).
8 48 Advanced training in a specialist field.
8 50 Promoted to Citizen (Worker) rank 2 with the new title Technician.
9 50 Continued as Citizen (Worker).
9 54 Advanced training in a specialist field.
9 54 Forced to muster out.
10 54 Failed to qualify for Broker (Merchant).
10 54 Switched to Drifter (Scavenger).
10 55 Betrayed by a friend. One of Larkin Nichols's Contacts or Allies betrays Larkin Nichols, ending Larkin Nichols's career. That Contact or Ally becomes a Rival or Enemy.
11 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 58 Larkin Nichols secretly provide religious rites for a dying leader or noble, although they do not share Larkin Nichols's faith. Gain an Ally in the family and a Rival who disagrees with Larkin Nichols's choice.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 59 Retired at age 59.
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