Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Failed to qualify for Cavalry (Army). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Lawson Simmmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Courier (Scout). |
3 |
25 |
Switched to Drifter (Scavenger). |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
31 |
Victim of a crime |
5 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Failed to qualify for Explorer (Scout). |
6 |
34 |
Continued as Scout (Surveyor). |
6 |
36 |
Psychologically damaged by Lawson Simmmons's time in the scouts. |
7 |
36 |
Failed to qualify for Merchant Academy. |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Switched to Scout (Courier) with previous rank. |
7 |
38 |
Lawson Simmmons's ship is damaged, and Lawson Simmmons have to hitch-hike Lawson Simmmons's way back across the stars to the nearest scout base. |
7 |
38 |
Gain 2 Contacts. Gain 1 Enemies. |
8 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Lawson Simmmons retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
42 |
Died at age 42 |