Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Risk Lee Hand's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Lee Hand's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Risk Lee Hand's fortune on a possibility lucrative deal and win. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Established a network of contacts. Gain 3 contacts. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Lee Hand went above and beyond the call of duty. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Lee Hand's work ends up coming home with Lee Hand, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
48 |
Failed to qualify for Artist (Entertainer). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Returned to Merchant (Merchant Marine). |
9 |
50 |
Embroiled in legal trouble. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Became a Scholar (Scientist). |
10 |
56 |
A rival researcher blackens Lee Hand's name or steals Lee Hand's research. Gain a Rival. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Scholar (Scientist). |
11 |
58 |
Lee Hand's work is sabotaged by unknown parties. Lee Hand may salvage what Lee Hand can and give up. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |