Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Make an unexpected connection outside Lee Steward's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
38 |
Lee Steward retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Lee Steward is sent to a new community or parish to preach The Word among the poor. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
45 |
Lee Steward accepted an offer of inducements to betray Lee Steward's faith. Gain 460,000 in cash. |
8 |
46 |
Failed to qualify for Law Enforcement (Agent). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
50 |
Advanced training in a specialist field. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
52 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
52 |
Failed to qualify for Scientist (Scholar). |
10 |
52 |
Became a Drifter (Barbarian). |
10 |
55 |
Attacked by enemies that Lee Steward easily defeat. |
10 |
55 |
Gain Enemy if Lee Steward don't already have one. |
11 |
56 |
Voluntarily left Barbarian |
11 |
56 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
60 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |