Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Promoted to Drifter (Wanderer) rank 4. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Merchant (Broker). |
7 |
43 |
Given advanced training in a specialist field |
7 |
46 |
Promoted to Merchant (Broker) rank 1. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
47 |
Mac Palmer's business or ship thrives. |
8 |
50 |
Promoted to Merchant (Broker) rank 2. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
53 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
54 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
54 |
Continued as Merchant (Broker). |
10 |
56 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
56 |
Failed to qualify for Thief (Rogue). |
11 |
56 |
Switched to Drifter (Scavenger). |
11 |
59 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |