Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Mack McGrath's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mack McGrath fail to help. Gain an Enemy. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Make an unexpected connection outside Mack McGrath's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
A sudden war destroys Mack McGrath's trade routes and contacts, forcing Mack McGrath to flee that region of space. |
6 |
41 |
Gain rebels as Enemy |
7 |
41 |
Became a Scholar (Physician). |
7 |
45 |
Win a prestigious prize for Mack McGrath's work. |
8 |
45 |
Continued as Scholar (Physician). |
8 |
49 |
Moved to a new world. |
9 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Voluntarily left Physician |
9 |
49 |
Retired. |
9 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |