Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Lost eye or limb. Owe 1,250 for medical bills. |
3 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
28 |
Manley Dean retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
29 |
Someone more charismatic but less devout than Manley Dean has become Manley Dean's superior. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Manley Dean is sent to a new community or parish to preach The Word among the poor. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
39 |
Made lifelong friends. Gain 1 Allies. |
6 |
39 |
Dropped out of the merchant academy. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Manley Dean aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Retired. |
9 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
51 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Spend time with an alien race. Gain a contact. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |