Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Marc Watts is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Betrayed by a friend. One of Marc Watts's Contacts or Allies betrays Marc Watts, ending Marc Watts's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Failed to qualify for Broker (Merchant). |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
28 |
Marc Watts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Failed to qualify for Free Trader (Merchant). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Switched to Navy (Engineer/Gunner) with previous rank. |
5 |
29 |
Vessel participates in a notable military engagement. |
5 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
32 |
Continued as Navy (Engineer/Gunner). |
6 |
33 |
Marc Watts is blamed for an accident that causes the death of several crew members. Marc Watts's guilt drives Marc Watts to excel. |
7 |
33 |
Failed to qualify for Thief (Rogue). |
7 |
33 |
Returned to Drifter (Scavenger). |
7 |
34 |
Marc Watts do not know what happened to Marc Watts. There is a gap in Marc Watts's memory. |
8 |
34 |
Became a Entertainer (Artist). |
8 |
36 |
Marc Watts is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
36 |
Returned to Drifter (Scavenger). |
9 |
40 |
Marc Watts do not know what happened to Marc Watts. There is a gap in Marc Watts's memory. |
10 |
40 |
Failed to qualify for Partisan (Shaper Priest). |
10 |
40 |
Returned to Drifter (Barbarian). |
10 |
41 |
Betrayed by a friend. One of Marc Watts's Contacts or Allies betrays Marc Watts, ending Marc Watts's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
41 |
Failed to qualify for Merchant Academy. |
11 |
41 |
Continued as Drifter (Barbarian). |
11 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
45 |
Continued as Drifter (Barbarian). |
12 |
47 |
Marc Watts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
47 |
Retired at age 47. |
13 |
47 |
Retired. |
13 |
48 |
Birth or Death involving a family member or close friend. |
14 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |