Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Win a prestigious prize for Mario Shackley's work. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Advanced training in a specialist field. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Voluntarily left Merchant Marine |
7 |
42 |
Failed to qualify for Colonist (Citizen). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
46 |
Drafted into Law Enforcement |
8 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
50 |
Uncover a major conspiracy against Mario Shackley's employers. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
52 |
Established a network of contacts. Gain 3 contacts. |
10 |
54 |
Continued as Agent (Law Enforcement). |
10 |
56 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
11 |
56 |
Returned to Drifter (Wanderer). |
11 |
60 |
Promoted to Drifter (Wanderer) rank 1. |