Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A good deal ensures Marion Dabs is living the high life for a few years. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Citizen (Colonist). |
4 |
33 |
Gained a contact. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Voluntarily left Colonist |
5 |
34 |
Failed to qualify for Scientist (Scholar). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Returned to Merchant (Merchant Marine). |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Make an unexpected connection outside Marion Dabs's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
A good deal ensures Marion Dabs is living the high life for a few years. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Scout (Surveyor). |
8 |
50 |
Marion Dabs's ship is damaged, and Marion Dabs have to hitch-hike Marion Dabs's way back across the stars to the nearest scout base. |
8 |
50 |
Gain 3 Contacts. Gain 2 Enemies. |
9 |
50 |
Failed to qualify for Journalist (Entertainer). |
9 |
50 |
Returned to Drifter (Barbarian). |
9 |
51 |
Marion Dabs run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
51 |
Became a Scholar (Physician). |
10 |
54 |
Win a prestigious prize for Marion Dabs's work. |
10 |
55 |
Promoted to Scholar (Physician) rank 1. |
11 |
55 |
Continued as Scholar (Physician). |
11 |
57 |
Make a breakthrough in Marion Dabs's field. |
11 |
59 |
Promoted to Scholar (Physician) rank 2. |