Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Marvin Horgan join a gambling circle on board. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Navy (Flight). |
2 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
26 |
Became a Merchant (Merchant Marine). |
3 |
30 |
Accused of a crime |
4 |
30 |
Became a Prisoner (Fixer). |
4 |
31 |
Persecuted by a prison gang. |
4 |
34 |
Promoted to Prisoner (Fixer) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Failed to qualify for Physician (Scholar). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Find valuable salvage. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Survived a risky adventure but gained nothing. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Suffer from a life-threatening illness. |
8 |
46 |
Returned to Merchant (Merchant Marine). |
8 |
49 |
Embroiled in legal trouble. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Entered Merchant Academy with the Business curriculum. |
9 |
51 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
54 |
Graduated. |
10 |
54 |
Switched to Merchant (Broker). |
10 |
54 |
Promoted to Merchant (Broker) rank 1. |
10 |
58 |
Make an unexpected connection outside Marvin Horgan's normal circles. Gain a Contact. |