Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Psychologically damaged by Max Finnerty's time in the scouts. |
2 |
21 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
22 |
A crime lord considers Max Finnerty his protégé. |
2 |
25 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
25 |
Continued as Rogue (Pirate). |
3 |
29 |
Involved in the planning of an impressive heist. |
4 |
29 |
Continued as Rogue (Pirate). |
4 |
33 |
Involved in a feud with a rival criminal organization. |
4 |
33 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
5 |
33 |
Continued as Rogue (Pirate). |
5 |
37 |
Max Finnerty spend months in the dangerous criminal underworld. |
5 |
37 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
6 |
37 |
Continued as Rogue (Pirate). |
6 |
38 |
Involved in a feud with a rival criminal organization. |
6 |
38 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Drifter (Barbarian). |
7 |
43 |
Survived a risky adventure but gained nothing. |
7 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
48 |
Max Finnerty do not know what happened to Max Finnerty. There is a gap in Max Finnerty's memory. |
9 |
48 |
Failed to qualify for Colonist (Citizen). |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
52 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
52 |
Became a Citizen (Worker). |
10 |
55 |
Max Finnerty's business expands, Max Finnerty's corporation grows, or the colony thrives. |
11 |
56 |
Continued as Citizen (Worker). |
11 |
57 |
A revolution, attack or other unusual event throws Max Finnerty's life into chaos, forcing Max Finnerty to leave the planet. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |