Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scholar (Scientist). |
2 |
29 |
Agreed to perform research that goes against Max Keiler's conscience. Gain 1 Enemies. |
3 |
30 |
Voluntarily left Scientist |
3 |
30 |
Failed to qualify for Flight (Navy). |
3 |
30 |
Submitted to the draft. |
3 |
30 |
Became a Navy (Flight) with the new title Crewman. |
3 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
32 |
Failed to qualify for Journalist (Entertainer). |
4 |
32 |
Became a Drifter (Scavenger). |
4 |
36 |
Find valuable salvage. |
4 |
36 |
Forced to muster out. |
5 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
37 |
Max Keiler retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
40 |
Voluntarily left Mainstream Believer |
6 |
40 |
Failed to qualify for Courier (Scout). |
6 |
40 |
Switched to Drifter (Wanderer). |
6 |
41 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
7 |
41 |
Failed to qualify for Explorer (Scout). |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Betrayed by a friend. One of Max Keiler's Contacts or Allies betrays Max Keiler, ending Max Keiler's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Retired. |
8 |
48 |
A new romantic starts. Gain an Ally. |
9 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
52 |
Moved to a new world. |
10 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
57 |
Spend time with an alien race. Gain a contact. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |