Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Refused to criticise a questionable political leader on Mike Barbary's homeworld. |
3 |
30 |
Promoted to Entertainer (Performer) rank 1. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
4 |
34 |
Promoted to Entertainer (Performer) rank 2. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
36 |
Encounter a Psionic institute. |
5 |
36 |
Tested for psionic powers |
5 |
38 |
Promoted to Entertainer (Performer) rank 3. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
39 |
Gained a contact. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Agent (Corporate Agent). |
7 |
44 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
46 |
Continued as Agent (Corporate Agent). |
8 |
50 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
50 |
Became a Citizen (Worker). |
9 |
51 |
Mike Barbary's business expands, Mike Barbary's corporation grows, or the colony thrives. |
10 |
54 |
Voluntarily left Worker |
10 |
54 |
Failed to qualify for Broker (Merchant). |
10 |
54 |
Submitted to the draft. |
10 |
54 |
Became a Scout (Courier). |
10 |
56 |
When dealing with an alien race, Mike Barbary botch an opportunity to gather extra intelligence about them. |
10 |
56 |
Mike Barbary's ship is damaged, and Mike Barbary have to hitch-hike Mike Barbary's way back across the stars to the nearest scout base. |
10 |
56 |
Gain 2 Contacts. Gain 1 Enemies. |
10 |
58 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |