Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Join a social movement. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
29 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
3 |
29 |
Failed to qualify for Performer (Entertainer). |
3 |
29 |
Submitted to the draft. |
3 |
29 |
Became a Army (Cavalry) with the new title Private. |
3 |
33 |
Severely injured. |
4 |
33 |
Became a Drifter (Wanderer). |
4 |
36 |
Survived a risky adventure but gained nothing. |
5 |
37 |
Continued as Drifter (Wanderer). |
5 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
41 |
Continued as Drifter (Wanderer). |
6 |
44 |
Contact with Government. |
7 |
45 |
Continued as Drifter (Wanderer). |
8 |
49 |
Continued as Drifter (Wanderer). |
8 |
53 |
Miles Halpine run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
53 |
Became a Rogue (Enforcer). |
9 |
57 |
Betrayed by a friend. One of Miles Halpine's Contacts or Allies betrays Miles Halpine, ending Miles Halpine's career. That Contact or Ally becomes a Rival or Enemy. |